Boxes

1001 ways to sell a game

Most people know Infocom for what now are called "grey boxes" - the horizontally striped packagings that opened like a book, had a manual on the left and a tray on the opposite, where game disk, reference cards and everything else that came with a title waited to unfold a story for you.

Every box scan on this site features these grey boxes, as they were indeed the mostly used packagings and eventually Infocom became a synonym for them. With their design they linked interactive fiction to books, as was wished, but they also were practical.

But beyond them lies a plethora of other packagings used, ranging from a simple zip-lock bag for the first release of "Zork" to a saucer for "Starcross."

And if you happened to have looked at the "specifications" for a particular title in the list of games and wondered about the entries for "box", your synapses should now fall in place with a resounding "click."

When you are finished, you can return to more or to the main menu.

Very Old Packagings

The Folios

The Starcross Saucer and Suspended Mask

The Standard Grey Box

The Commodore, Digital and Dysan Repackagings

The "New" Standard Grey Box

The Trilogies

The Solid Gold and Infocomic Packagings

The "Quadratics"

Infocom from Mastertronic

Others

Very Old Packagings

If you read the "History of Infocom" on this site, you know that Zork I was first released by Personal Software, Inc. They didn't bother much about packaging and simply threw the game disk and a 36-page manual into a zip-lock bag and sold the game as "Zork." Although it has to be admitted that the manual featured quite a pretty artwork on front.

After the ways of Personal Software and Infocom parted, Infocom apparently sold the game with the same packaging for a short time, but switched to the "folios" soon.

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The Folios

"Folios" (short for "portfolios") are what Infocom used before the grey boxes became standard. They mostly don't have a common format, but can be recognized as being rather large and flat folders (e.g. 30 x 25 x 3 cm).

They were the first releases to come with props, and mostly the same that also came with the later grey boxes, but some at a larger scale. For example, the letters that came with the folio version of "Deadline" were the size of real stationary and the picture of the crime scene was roughly twice the size.

Releases of Zork I, II, and III beyond those mentioned above but before the grey boxes are counted among the "folios" as well, although they looked different and are referred to as "blister packs." They had a thin cardboard with a plastic tray attached to the front and contained nothing but a sheet with instructions and the disk. The disk was either a 5 1/4" or an 8" and naturally the size of the pack varied with the disk provided.

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The Starcross Saucer and Suspended Mask

These two are the most unique packagings used on any of the games and are called the way they are for their most outstanding characteristics:

The saucer "box" was, as the name implies, a round piece of plastic looking like a UFO and contained a space map, the game disk and an instruction booklet. Its size was app. 30 x 30 x 4 cm.

The Suspended mask box (app. 24 x 31 x 7 cm) contained a lifesize white plastic mask, a laminated map, six plastic pieces as "robot tracking devices, " a "congratulatory letter" and an instruction booklet.

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The Standard Grey Box

The folios were followed by what Infocom is now best known for: a grey box, horizontally striped, opening like a book, a manual attached to the cover, and a tray on the right containing everything that came with a game. The earlier ones had a glossy finish on the outside.

Because of their popularity and availability these are used to characterize games on this site.

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The Commodore, Digital and Dysan Repackagings

For the time between 1983 and 1985 Commodore had exclusive rights to publish Infocom games for their C64 computer. Their releases came either in a large folder or small plastic case and, mostly, in a much smaller folder, which Commodore also used on all other software published under their label. On all of these they used their own design inside and out and only the game disk and a manual came with them.

Digital had a similar agreement for their machines, but they chose to only repackage the original folios with an outer design of their own, while leaving the contents the same.

The same is true for Dysan, with the difference that they used a kind of "mini-folio" and made minor changes to manuals and props.

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The "New" Standard Grey Box

These were the same size as the previous grey boxes, but were actually a slipcase that contained a cardboard tray where all elements of a game were kept in. The standard grey color and horizontal stripe design was dropped on most of these, favoring more individual looks for each title.

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The Trilogies

Infocom published four "theme" boxes, containing three games each:

"Science-Fiction Classics" (consisting of "Hitchhiker's Guide," "Planetfall" and "A Mind Forever Voyaging")

"Classic Mystery Library" (consisting of "The Witness," "Suspect" and "Moonmist")

"Enchanter Trilogy" (consisting of "Enchanter," "Sorceror" and "Spellbreaker")

"Zork Trilogy" (consisting of, well, Zork I-III)

Except for the Zork Trilogy these were composed of the original grey boxes of each game, put into a special slipcase designed to host three grey boxes. The Zork Trilogy was a single standard grey box containing all three games.

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The Solid Gold and Infocomic Packagings

Six of the original grey box releases were re-released as "Solid Gold" titles and came in a flat, gold-colored folder, the same size as a grey box. They only contained the game disk and an instruction manual, but none of the props that came with the originals. The games were modified to contain on-screen hints.

A folder in the same format was also used for the "Infocomics" and the only difference lay in the colors used.

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The "Quadratics"

The role-playing-games "Journey," "Quarterstaff" and "BattleTech" were published in a quadratic box, appr. 20 x 20 cm, and with a cover design radically different from the grey boxes.

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Infocom from Mastertronic

During Infocom's final days the British company Mastertronic gained the licence to publish their own budget version of Infocom games. These were square boxes, like those mentioned above, but of a smaller size. They only contained a game disk and a reprint of the original manual. The boxes picked up bits of the original Infocom design.

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Others

"Arthur" was sold in a very cheap and thin bottom-and-top box, slightly smaller than a grey, due to Activision's then holding the reign completely over the Infocom leftovers.

"Fooblitzky," Infocom's unsucessful try of crossing a graphical game with a boardgame, came in a unique box reminiscent of a boardgame box. It's size was about 30 x 22 cm and it contained a booklet named "Official Ordinances Rules and Regulations for the City ofFooblitzky," a booklet with rules, four pens and four workboards.

"Cornerstone" at first was released in a carrying case, later as budget version in a cardboard box.

Four-in-one" samplers, demo versions of four games on one disk, were sold in small blister packs with no additional material. Two different samplers were published: The first had Zork I," "Infidel," "Planetfall," a non-interactive transcript from "The Witness" on it, as well as a short tutorial by Marc Blank on how to play the games . The second came with "Zork I," "Leather Goddesses of Phobos," "Trinity," and "Wishbringer."

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