ZorkQuest II
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• Author: Elisabeth Langosy (with Tom Snyder Productions)
• Released: 1988
• Genre: Infocomics
• Difficulty: -

ZQII picks up shortly after ZorkQuest I: Assault on Egreth Castle. Our caravan of intrepid adventurers is continuing on its journey to Accardi-By-The-Sea. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers, looking forward to telling his friends about his battle with the evil magician (in ZQI). Acia, proud and beautiful, is travelling to visit her sickly grandmother; while Gurthark the merchant just wants to get his load of quilts to market. These three and the cargo are guarded by the scout Ryker, who is head-over-heels in love with Acia.

Ahead of them, in Accardi-By-The-Sea, two young hoodlums have just stolen a powerful spellbook, the relic of an ancient circle of wizards known as the Zizbits. Moog, a recent graduate of the Frobozz Magic Magic Correspondence School, ringleads her old pal, Slye, into helping her break into the protected ruins of the old Zizbit city.

Using spells found in the magic book, Moog and Slye fulfill two-thirds of a prophecy that foretells a dark and evil force shadowing the land: a trio of powerful magicians called the Triax. They discover a magic reflecting pool that will answer any question, and through it, search out a third to complete the Triax. The pool shows them Radnor, the powerful and evil wizard of ZQI. Moog determines to bring him to the Zizbit ruins.

Meanwhile, the caravan from Egreth is beset by a series of calamities. Giant corbies attack the wagon; Acia becomes deathly ill; Gurthark is lost in a disastrous attempt to cross a raging river; Ryker suddenly discovers his strength is gone. Will they complete their journey? What horrors await them in Accardi-By-The-Sea, where Moog and Slye are cooking up an evil such as has never been seen in Quendor?

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