ZQII picks up shortly
after ZorkQuest I: Assault on Egreth Castle. Our caravan of
intrepid adventurers is continuing on its journey to Accardi-By-The-Sea.
The magician Frobwit is on his way to the Convention of Enchanters
and Sorcerers, looking forward to telling his friends about
his battle with the evil magician (in ZQI). Acia, proud and
beautiful, is travelling to visit her sickly grandmother;
while Gurthark the merchant just wants to get his load of
quilts to market. These three and the cargo are guarded by
the scout Ryker, who is head-over-heels in love with Acia.
Ahead of them,
in Accardi-By-The-Sea, two young hoodlums have just stolen
a powerful spellbook, the relic of an ancient circle of wizards
known as the Zizbits. Moog, a recent graduate of the Frobozz
Magic Magic Correspondence School, ringleads her old pal,
Slye, into helping her break into the protected ruins of the
old Zizbit city.
Using spells found
in the magic book, Moog and Slye fulfill two-thirds of a prophecy
that foretells a dark and evil force shadowing the land: a
trio of powerful magicians called the Triax. They discover
a magic reflecting pool that will answer any question, and
through it, search out a third to complete the Triax. The
pool shows them Radnor, the powerful and evil wizard of ZQI.
Moog determines to bring him to the Zizbit ruins.
Meanwhile, the
caravan from Egreth is beset by a series of calamities. Giant
corbies attack the wagon; Acia becomes deathly ill; Gurthark
is lost in a disastrous attempt to cross a raging river; Ryker
suddenly discovers his strength is gone. Will they complete
their journey? What horrors await them in Accardi-By-The-Sea,
where Moog and Slye are cooking up an evil such as has never
been seen in Quendor?
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