>LOOK
You are at the helm of the tradeship Dek Twintig, about to make
port in Goro.
>LOOK AT THE SEA
The sea is as calm as the day is beautiful. The sails are full and
the brisk wind moves the ship along at a quick and steady pace.
Directly to port lies the barrier reef which makes Goro an ideal
harbor, sheltered from the relentless battering of the sea and safe
from easy enemy attack.
>LOOK AT THE REEF
The reef is to port, marked by a line of churning surf and broken
two hundred yards ahead by the mouth of the winding channel that
leads to the anchorage in Goro Harbor. The Dek Twintig is running
before the wind parallel to the reef.
>LOOK AT THE CHANNEL
The channel is ahead and to port, marked by red and green buoys;
red buoys mark the channel's left side and green buoys mark the
right side.
>WAIT
Time passes...
From atop the mainsail in the crow's nest you hear the lookout yell,
"Coming up on the channel now."
>TURN THE WHEEL TO PORT
You turn the wheel to port and the Dek Twintig slips into the channel.
>LOOK AT THE CHANNEL
The channel surrounds you on both sides about twice as wide as your
ship, with red and green buoys marking its boundaries. Beyond the
buoys lie shallow water, rocks, and disaster. The channel bends
to starboard about three hundred yards ahead.
>WAIT
Time passes...
The ship moves deeper into the channel propelled by the stiff winds.
>WAIT
Time passes...
The ship moves deeper into the channel propelled by the stiff winds.
The ship seems to be moving away from the center towards the left
side of the channel. You hear the lookout yell excitedly, "Approaching
red buoy dead ahead!" Startled, you look to the left for the
buoy but it's too late because you've just left the channel and
run aground. Luckily, you're on a sand bar and not the rocks.
>UNDO
[UNDO done.]
>TURN WHEEL TO STARBOARD
You quickly turn the helm to starboard just avoiding the red buoy.
The Dek Twintig responds, veering back towards the center of the
channel.
>LOOK AT THE CHANNEL
The channel surrounds you on both sides about twice as wide as your
ship.
The ship seems to be veering off to the right side of the channel.
You remember your recent close call as you hear the lookout yell,
"Green buoy sighted, Captain!"
>STRAIGHTEN WHEEL
You quickly straighten the wheel and the ship immediately centers
herself in the channel.
>LOOK AT THE CHANNEL
The channel surrounds you on both sides, about twice as wide as
your ship. The lookout yells, "Channel turning starboard, Captain."
>TURN THE WHEEL STARBOARD
You turn the wheel to starboard, expertly following the center of
the channel.
>STRAIGHTEN THE WHEEL
You straighten the wheel holding the Dek Twintig to the center of
the channel. The lookout yells, "Anchorage dead ahead, Captain."
>LOOK AT THE CHANNEL
The channel surrounds you, about twice as wide as your ship. The
channel opens up into Goro bay about two hundred yards ahead.
>WAIT
Time passes...
You enter the harbor under full sail, a tribute to English seamanship.
The anchorage is just a hundred yards away now.
>CREW, LOWER THE SAILS
The crewmen, who had been taking in the first sight of Goro, snap
to and scurry up the riggings and smartly lower the sails and the
Dek Twintig coasts majestically to the anchorage. You notice a small
boat being launched from the shore and heading your way.
>TELL THE FIRST MATE TO LOWER THE ANCHOR
Seersucker orders three men forward to lower the anchor. Presently,
you hear a splash and the first part of your voyage is complete.
The small boat is getting closer.
>LOOK AT THE BOAT
The small boat, now coming up beside the Dek Twintig, is manned
by a crew of twelve. They are dressed in strange but beautifully
wrought clothing. Some of the men look like warriors.
>SEERSUCKER, LOWER THE LADDER
With the help of Hornung and Shalle, Seersucker lowers the ladder
over the side.
>WAIT
Time passes...
Four heavily armed men board the ship and position themselves around
the top of the ladder. After a few moments a fifth man climbs the
ladder. His manner and dress set him apart from the others; he is
obviously their superior.
>INVENTORY
You are carrying official letters of introduction from the Dutch
government, a sword, and a box containing a present to the people
of Goro from Prince William of Orange. You step forward to address
the leader. Immediately the four armed men jump forward, drawing
their swords. You quickly step back.
>BOW TO THE LEADER
The leader takes a much more relaxed stance. His guards relax but
eye you warily.
>GIVE THE LETTERS TO THE LEADER
You hand the letters of introduction to the leader. He looks at
them but doesn't comprehend their meaning.
>GIVE THE BOX TO THE LEADER
The leader takes the box and opens it. Inside is a globe with Europe
and Japan outlined in precious stones. The leader runs his hand
over the European portion of the globe letting it come to rest on
the purposely unadorned county of Spain. You feel uncomfortable
his choice of resting place.
>WAIT
Time passes...
The leader closes the box and speaks to one of the guards. The guard
goes to the side of the ship and yells down to the men remaining
in the small boat. Another man, obviously of Spanish descent, climbs
the ladder and boards the ship. Eyeing you suspiciously, he approaches
and introduces himself. "I am Dario Glaz. This man," he
points to the leader, "is Admiral Sukata, commmander of the
port of Goro. He wishes to know who you are?"
>I AM CAPTAIN WICKS
Upon hearing your name, Glaz becomes livid with rage, turns to Admiral
Sukata and anxiously says something to Sukata. Instantly, Sukata
yells something to his men and then to Glaz. The guards on deck
come to a fighting posture while those remaining in the small boat
begin to scurry up the ladder. Glaz faces you and says, "Captain
Jeremiah Wicks, I hereby place you under arrest in the name of Admiral
Sukata for the crime of piracy." As he speaks the guards move
towards you.
>I AM NOT A PIRATE
The guards continue their advance. Your crew is not sure what to
do.
>I AM CAPTAIN ALEXANDER WICKS
You hurriedly explain to Glaz that Jeremiah Wicks is your half-brother,
a scourge to your family and an enemy of England and all nations.
Glaz looks at you, now unsure of his charge. He turns an speaks
once more to Sukata. Sukata listens intently then orders his men
to stop.
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