You've grown up
a man-at-arms in a large, sprawling nation in Rhea, a world
where majic dictates the way of nature, and where the longsword
is the most efficient lawmaker. The prosperity of your nation
and the four neighboring kingdoms has long been maintained
by a peaceful network of Druidic sects. The Druids - priests
who dwell and pray in groves and wooded glens - have proven
themselves to be the wisest advisors and the most lucid of
judges. The Druid Council, a forum for the various Druidic
cults, is a powerful and benevolent body whose opinions are
valued in the kingdoms throughout the land. Among the most
prestigious of sects is that of the Tree Druids, who traditionally
send at least one of their number to each of the five nearby
kingdoms. Their advice, both political and spiritual, is always
respected and depended upon.
However, during
the last six months, the usually-stable Tree Druids have begun
to act unnaturally. Their attendance at the Druid Council
has become oddly erratic, and the sect's communication with
other Druidic colonies has mysteriously dwindled to nothing.
The crops about the Tree colony which had always been faithfully
nurtured and harvested now lay overgrown and abandoned. Sinister
rumors of epidemic and disaster quickly spread through pubs
and taverns. Many an eager adventurer journeyed forth to the
Tree Druid colony, buried beneath a great oak, to find out
first-hand what foul fate had befallen the colony, though
none returned to offer explanation.
Three months ago,
all traces of the sect vanished entirely. Three scouts - famed
warriors named Bruno, Jaroo, and Eolene - were sent by nearby
colonies to find out what had happened. Several weeks have
passed without a word from them, however, and once again the
people of Rhea have grown restless for news of the sect. Casting
about for another warrior to send, the Druid Council has called
on you to journey forth and discover what unspeakable terror
has destroyed the once-prosperous people. You are outfitted
with weapons and provisions for one week. Now you stand before
the entrance to the tunnels and caverns of the Tree Druids,
ready to enter...
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