Washington and
Moscow are the capitals of the Superpowers, but the Cold War
is fought at the front: in Eastern Bloc countries like Frobnia
and adjacent neutral countries like Litzenburg. In these countries,
where all strangers are suspect and all actions observed,
paranoia and vulnerability are inescapable. In these countries,
innocent travelers get caught in the web of international
espoinage. This is the seeetting for Border Zone.
Border Zone consists
of three chapters. In each chapter, you play a different character
(an American businessman, a Western spy, and an Eastern spy)
involved in unique puzzles and goals. The chapters take place
at different times and at different locations; as a player,
you will get the most satisfaction if you play the chapters
in order.
Border Zone has
a built-in clock which drives the story forward. Unlike other
Infocom stories, the clock in Border Zone continues to tick
even while you stop to think. So if you find yourself in a
dangerous situation, you can't just sit back and relax. Whether
you type in a command or not, characters will move around,
events will happen, and the story will proceed.
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