Beyond Zork
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• Author: Brian Moriarty
• Released: 1987
• Genre: Fantasy
• Difficulty: Standard

Dark times have fallen upon the Southlands of Quendor. All the enchanters have disappeared without a trace. Monsters roam the countryside. And the taverns are filled with disturbing rumours and un-savory characters.

A simple peasant like yourself knows better than to get involved in the affairs of wizards. But everyone you meet seems intent on testing your abilities to the utmost. You find yourself drawn into a web of fantasy and magic, solving puzzles, avoiding traps and fighting monsters. Your strength and power grow with every encounter, until the most fabulous treasure of all - the fabled Coconut of Quendor - lies within your grasp. If only you can survive long enough to claim it!

Unlike other Infocom stories in which your character is "set" from the start, Beyond Zork lets you create your own character with six attributes: endurance, strength, dexterity, intelligence, compassion, and luck. Some situations in the story require dexterity, some require strength, some require intelligence, and so on; some situations require a combination of these attributes. You can choose your attributes yourself, or you can use a character already set up by the computer.

You must fight monsters and solve puzzles to succeed in your quest. Since your success will often depend on your attributes, mindful players will try to improve their attributes as they venture onward.

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