| Steve Meretzky was 
                  born (May 1, 1957) and raised in Yonkers, 
                  NY. In the summer of 
                    1975 he started studying at the MIT 
                    and left with a degree in Construction Management. For two 
                    years he worked in the construction industry, but soon felt 
                    an uncontrollable urge to become more creative and do something 
                    different. Steve's roommate 
                    during these days was Mike Dornbrook. Mike at that time was 
                    the one and only tester at Infocom and he tested the games 
                    on their dining room table, as Infocom didn't have any space 
                    for that yet. Steve occasionally had a look at what Mike was 
                    doing and, whenever Mike wasn't around, started bug-hunting 
                    himself just for the fun of it.  When Mike had to 
                    leave for business school Marc Blank 
                    needed someone to test the upcoming "Deadline" 
                    and, based on his previous experience with the task and his 
                    already sparked up interest, it was only natural to ask Steve. 
                     So Steve finally 
                    became a paid tester in November 1981, but, probably sensing 
                    his great talent, it was only a year later that Marc asked 
                    him if he would like to write a game of his own. Steve said 
                    yes and that proved to be a wise choice, as some of the most 
                    popular Infocom games were written by him. Along with Dave 
                    Lebling, Steve was one of the only two writers of interactice 
                    fiction ever admitted to the Science 
                    Fiction Writers of America. In September 1999 the US magazine 
                    PC Gamer 
                    named a list of 25 "Game Gods" in the history of 
                    computer gaming. Steve was among them. After Infocom's 
                    downfall Steve continued to write games, including "Leather 
                    Goddesses of Phobos 2" for Activision and the "Spellcasting" 
                    series for Bob Bates' 
                    company Legend. Together with Mike Dornbrook and another friend 
                    from MIT, Leo DaCosta, in 1994 he started his own company, 
                    Boffo Games, 
                    where he wrote "Hodj 
                    'n' Podj" and "The 
                    Space Bar". The latter was a great adventure, but 
                    unfortunately failed, due to a general low in the adventure 
                    gaming market. Steve gave Boffo 
                    Games up and in 2000, after an interlude at GameFX (now part 
                    of THQ) 
                    as designer, became creative director at the online-gaming 
                    portal WorldWinner, 
                    while also acting as a consultant for companies like Disney, 
                    Hasbro, 
                    Blizzard 
                    and, last but not least, Harmonix, 
                    the company Mike Dornbrook moved to in 1997. In 2005 he reduced 
                    his involvement with WorldWinner to that of an advisor and 
                    focused his main interest on working with Floodgate 
                    Entertainment, a software developer largely composed of 
                    the people once behind the famous Looking 
                    Glass Studios, but left there to become senior designer 
                    at Blue 
                    Fang Games, the developer of Zoo 
                    Tycoon, in January 2007. Steve was and is 
                    also active in the politics and development of the gaming 
                    industry. He is a charter member of the International 
                    Game Developers Association and for two years was on its 
                    Board of Directors. Post 
                    Mortem, the monthly gathering of Boston area game developers, 
                    can name him as one of its founders and since 2002 he helps 
                    in organizing and moderating the Casual 
                    Games Summit at the Game 
                    Developers Conference. He is also a co-organizer of the 
                    annual Game Designers Workshop, which as one of its founders 
                    lists Bob Bates, and a speaker at 
                    various industry events.  Many thanks 
                    to Steve Meretzky for contributing to this biography. Back 
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